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Candy Rocket is an element in some Candy Crush fanons. They do not appear in the original Candy Crush, so properties of them will be varied by different fanons.

CCR[]

This element is introduced in Level 1026.

Properties[]

CCR Level 1026

The first level with candy rocket. In this image, there are three purple rockets. The purple candies you collect fill the lower left rocket, after the first one detonate, the upper right will fill, and the bottom right is the last.

They have the four directions and have the fuel tank at the center. Candy rockets can be switched with any candy, but they cannot be matched 3 with normal candies or each others. They can fall to the bottom as well as licorice swirls.

To destroy them, you have to fulfill the fuel tank by collecting the certain amount of same color candies. (If the rocket is red, you must collect some red candies to be fuel for rocket.) When the tank is full, it will detonate automatically by crushing all candies at the same row and column, as striped candy + striped candy combination, and score you 3,000 points for lighting.

If there are 2 or more rockets with the same color at the same time, the candies you collect will be fuel for only one rocket, and you have to detonate one in order to fill another one. If one is under locked chocolate, it destroy only licorice lock, but not chocolate.

Chocolate can cover the rocket, but not completely disappeared, and unlike candy frog, you can still fulfill the fuel tank by collecting some candies.

They can also appear under sugar chest, they, however, cannot fill the tank, as well as ones under the ice cubes.

Since level 1101, the rockets can also spawn along with normal candies. However, the rockets will fill one by one if same color sort by one which appears first. (E.G. The first spawning rocket is red and the other one is also red. The red candies fill the first red rocket that spawn and then other ones by order.)

S2CCS[]

Candy rockets function differently in S2CCS. They appear as stationary rockets pointing in one direction, although they can be switched by the player. They are immune to chocolate spreading. Rockets must be matched three times before they unleash their payload. Upon the first match, the rocket vibrates, which becomes more pronounced when they are matched a second time. After the third match, the rocket explodes, destroying everything in a 3×3 radius as well as every candy in the direction of the rocket like a striped candy. The detonation completely destroys every blocker in its path, except for spawners, sugar chests and locked wafers. The rockets can be combined with special candies, however no special effects happen and the combination is treated as a match.

Some rockets can also act in all four directions instead of one; otherwise, they are identical to regular rockets.

This element is introduced very late in S2CCS, at Level 1021

Bally Saga[]

  • In Ball Saga, it will come at L100 which is not yet added. It must be charged with yellow candies and it will remove one color from the board. In that fanon, it is called Detector and looks like a golden gamepedia flipped.

Super Saga[]

It works like in CCR but:

  • Once you fill it, it will create the usual + combination (Removes a + of an area) but instead of denotation, it will move to a random place like the candy frog but without destroying a 3x3 area and changing color.


C437CCS[]

They behave the same as in S2CCS, and the first level with rockets is Level 1106. Diagonal rockets also appear, and they are first featured in Level 1256. 

UCCS[]

They first appear in Level 316 and they behave the same as in CCR. There are different directions for candy rockets:

  • Left: Level 316
  • Right: Level 316
  • Up: Level 319
  • Down: Level 322
  • All four sides: Level 318


Gallery[]

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