Candy Crush Sugar Saga (CCSS) (C2S2) is a fan made sequel of original Candy Crush Saga.
Note, this fanon will be mostly playable, but the fanon creator decided to introduce few fan made things.
See http://candycrush.wikia.com/wiki/User%3AEdwin91476/DIYLevels, to get info about making levels on APK Editor.
There are 8 level types in this game, which are Moves levels, Jelly levels, Ingredients levels, Time levels, Candy Order levels, Chocolate levels, Mixed levels and Jelly Color levels.
Moves levels (): The first level, the player is given a set number of moves and must meet the minimum score before running out of moves. A majority of later moves levels contain candy bombs, and with moves levels, you must actually reach the end of the level (0 moves left) to pass; if you reach the target score but don't reach the end of the level due to a candy bomb exploding, you will still fail the level.
Ingredient levels (): Introduced at level 8: To win an ingredients level, the player must bring all the required ingredients down to the bottom of the board (or anywhere where there is a green arrow).
Number of levels by type
(Until the 16th episode).
Every level, there is a color coding on the Infobox to tell you the difficulty. The difficulty part at the infobox section also tells you how is difficulty in a scale from 0 to 9. Below is the meaning of the difficulty:
0: None (White): Can be done in one attempt all the time, proven to be impossible to fail without pressing the quit button. The probability of succeeding is guaranteed.
1: Very Easy (Magenta): Can be done in one (most of the time) or rarely two attempts. The probability of succeeding is very high.
2: Easy (Royal Blue): Can be mostly done within three attempts. The probability of succeeding is high.
3: Somewhat Easy (Dark Green): Can be done in about 4-7 attempts. The probability of succeeding is moderate.
4: Medium (Yellow): Can be done within 10 attempts (15 for extreme cases). The probability of succeeding is moderate.
5: Somewhat Hard (Orange): Can be done within 15 attempts (20 for extreme cases). The probability of succeeding is quite low.
6: Hard (Red): Can be done within 20 attempts. (30 for extreme cases) The probability of succeeding is low.
7: Very Hard (Maroon): Can take up to roughly 50 attempts. (75 for extreme cases). The probability of succeeding is very low.
8: Extremely Hard (Black): Can take up to hundreds, or even thousands of attempts for extreme cases. The probability of succeeding is extremely low.
9: Nearly Impossible (Dark Blue): Can take up more than hundreds or even thousands of attempts. The probability of succeeding is extremely low.
D: Impossible (Grey): Can not be done, proven to be unbeaten without any boosters and cheats. The probability of succeeding is none.
R: Variable (Purple): Can be done in range of just one attempt to more than thousands of attempts The probability of succeeding is highly depending on the board layout.
Levels are organised into "Episodes" of 15 levels each, worlds are organized of 5 episodes each.
|6||Honey Hills||76-90||Orders for colours that don't spawn|
|14||Caramel Coast||196-210||One-coloured levels|
|35||Creamy Caves||511-525||( in )|
|41||Wafer Woods||601-615||Extra Move Candy|
|50||Marshmallow Mansion||736-750||First episode with some unplayable levels on phone.|
- This game share the same characteristics as the original game.
- This game is mostly made with playable levels in android. Using APK editor to edit levels.
- This fanon still eventually introduce fan made things. Ex: Chocolate levels, more types of UFO.
- The episode names of this fanon always share at least one word from the originals. Ex: the 20th episode of CCSS is Chewy Clouds share the name "Clouds" from the 20th episode of original game: Candy Clouds.